Commit 097a6fe6 authored by Gavin An's avatar Gavin An

스테이지 선택

parent cd7db8ec
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......@@ -12,6 +12,9 @@ signal game_victory
const INIT_GOLD: int = 30000
var selected_summoner_data: SummonerData = null
var selected_stage_id: String = ""
var selected_stage_map_path: String = ""
# 글로벌 플레이어 상태 변수 (정적 타이핑 적용)
var player_gold: int = INIT_GOLD:
......
......@@ -46,4 +46,3 @@ func change_scene_to_file(target_scene_path: String) -> void:
# 4. 입력 차단 해제
color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
extends Node3D
## 메인 전장 월드 씬 루트 스크립트 (Main)
## 스테이지 선택에 따른 맵 데이터를 동적으로 읽어 전장에 탑재합니다.
func _enter_tree() -> void:
var map_path: String = "res://src/map/stages/stage_1_map.tscn" # 기본 맵
if GameManager.selected_stage_map_path != "":
map_path = GameManager.selected_stage_map_path
var map_scene: PackedScene = load(map_path) as PackedScene
if map_scene:
var map_inst: Node = map_scene.instantiate()
map_inst.name = "StageMap"
var nav_region: NavigationRegion3D = get_node_or_null("NavigationRegion3D") as NavigationRegion3D
if nav_region:
nav_region.add_child(map_inst)
print("Main: Loaded map scene '", map_path, "' successfully.")
else:
push_error("Main: NavigationRegion3D not found.")
else:
push_error("Main: Failed to load map scene: " + map_path)
uid://cinnjs2c10i2a
[gd_scene format=3 uid="uid://bj2p5iv0c10v6"]
[ext_resource type="MeshLibrary" uid="uid://ddc7y16q0whgv" path="res://src/map/tile_mesh_library.tres" id="1_nxx65"]
[ext_resource type="Script" uid="uid://cinnjs2c10i2a" path="res://src/core/main.gd" id="1_main"]
[ext_resource type="Script" uid="uid://dd1xgi6hnpuvs" path="res://src/core/rts_camera.gd" id="1_rts_cam"]
[ext_resource type="Script" uid="uid://cq7r51whh6po" path="res://src/core/stage_manager.gd" id="2_stage_mgr"]
[ext_resource type="PackedScene" uid="uid://ygm6ry4fu5x0" path="res://src/entities/monsters/noble_man/noble_man_monster.tscn" id="4_nxx65"]
......@@ -9,7 +9,6 @@
[ext_resource type="PackedScene" uid="uid://bqga1rvcjyydy" path="res://src/ui/hud.tscn" id="5_hud"]
[ext_resource type="PackedScene" path="res://src/entities/monsters/skeleton/skeleton_monster.tscn" id="6_skeleton"]
[sub_resource type="NavigationMesh" id="NavigationMesh_map"]
agent_height = 1.0
......@@ -21,6 +20,7 @@ _data = {
point_count = 5
[node name="Main" type="Node3D" unique_id=953576256]
script = ExtResource("1_main")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=873926246]
......@@ -31,12 +31,6 @@ shadow_enabled = true
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="." unique_id=161846999]
navigation_mesh = SubResource("NavigationMesh_map")
[node name="GridMap" type="GridMap" parent="NavigationRegion3D" unique_id=958427223]
mesh_library = ExtResource("1_nxx65")
data = {
"cells": PackedInt32Array(65531, 65531, 0, 65531, 65532, 0, 65531, 65533, 0, 65531, 65534, 0, 65531, 65535, 0, 65531, 0, 0, 65531, 1, 0, 65531, 2, 0, 65531, 3, 0, 65531, 4, 0, 65532, 65531, 0, 65532, 65532, 1, 65532, 65533, 1, 65532, 65534, 1, 65532, 65535, 1, 65532, 0, 1, 65532, 1, 1, 65532, 2, 1, 65532, 3, 1, 65532, 4, 0, 65533, 65531, 0, 65533, 65532, 1, 65533, 65533, 1, 65533, 65534, 1, 65533, 65535, 1, 65533, 0, 1, 65533, 1, 1, 65533, 2, 1, 65533, 3, 1, 65533, 4, 0, 65534, 65531, 0, 65534, 65532, 1, 65534, 65533, 1, 65534, 65534, 1, 65534, 65535, 1, 65534, 0, 1, 65534, 1, 1, 65534, 2, 1, 65534, 3, 1, 65534, 4, 0, 65535, 65531, 0, 65535, 65532, 1, 65535, 65533, 1, 65535, 65534, 1, 65535, 65535, 1, 65535, 0, 1, 65535, 1, 1, 65535, 2, 1, 65535, 3, 1, 65535, 4, 0, 0, 65531, 0, 0, 65532, 1, 0, 65533, 1, 0, 65534, 1, 0, 65535, 1, 0, 0, 1, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 0, 1, 65531, 0, 1, 65532, 1, 1, 65533, 1, 1, 65534, 1, 1, 65535, 1, 1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 4, 0, 2, 65531, 0, 2, 65532, 1, 2, 65533, 1, 2, 65534, 1, 2, 65535, 1, 2, 0, 1, 2, 1, 1, 2, 2, 1, 2, 3, 1, 2, 4, 0, 3, 65531, 0, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 1, 3, 1, 1, 3, 2, 1, 3, 3, 1, 3, 4, 0, 4, 65531, 0, 4, 65532, 0, 4, 65533, 0, 4, 65534, 0, 4, 65535, 0, 4, 0, 0, 4, 1, 0, 4, 2, 0, 4, 3, 0, 4, 4, 0)
}
[node name="MonsterPath" type="Path3D" parent="." unique_id=432631624]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
curve = SubResource("Curve3D_path")
......
......@@ -137,12 +137,13 @@ func _create_hp_bar() -> void:
# 3. Sprite3D 생성 (Viewport의 2D 렌더링 텍스처를 3D 공간에 띄움)
var sprite: Sprite3D = Sprite3D.new()
sprite.billboard = BaseMaterial3D.BILLBOARD_ENABLED # 카메라를 항상 마주하도록 설정
sprite.position = Vector3(0.0, 0.15, 0.0) # 몬스터 발밑 오프셋
sprite.position = Vector3(0.0, 1.8, 0.0) # 몬스터 머리 위 오프셋
sprite.texture = viewport.get_texture()
sprite.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF # 그림자 연산 제외
sprite.no_depth_test = false # 지형이나 다른 장막 뒤에 가려지도록 설정
sprite.no_depth_test = true # 지형이나 다른 장막 뒤에 가려져도 언제나 보이도록 설정
add_child(sprite)
## 몬스터 이동 상태에 맞춘 애니메이션 재생 제어 (상속 클래스에서 재정의)
func _update_monster_animation() -> void:
pass
......
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[node name="Stage1Map" type="GridMap"]
mesh_library = ExtResource("1_mesh_lib")
data = {
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}
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[node name="Stage2Map" type="GridMap" unique_id=1363623219]
mesh_library = ExtResource("1_mesh_lib")
data = {
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}
This diff is collapsed.
extends Control
## 스테이지 선택 페이지 스크립트 (StageSelection)
## 소환사 선택 완료 후, 게임에 탑재할 맵 전장을 선택하는 독립 페이지입니다.
@onready var btn_stage_1: Button = $VBoxContainer/CardsHBox/Stage1Card/SelectStage1
@onready var btn_stage_2: Button = $VBoxContainer/CardsHBox/Stage2Card/SelectStage2
func _ready() -> void:
btn_stage_1.pressed.connect(_on_select_stage_1_pressed)
btn_stage_2.pressed.connect(_on_select_stage_2_pressed)
func _on_select_stage_1_pressed() -> void:
GameManager.selected_stage_id = "stage_1"
GameManager.selected_stage_map_path = "res://src/map/stages/stage_1_map.tscn"
_transition_to_main_game()
func _on_select_stage_2_pressed() -> void:
GameManager.selected_stage_id = "stage_2"
GameManager.selected_stage_map_path = "res://src/map/stages/stage_2_map.tscn"
_transition_to_main_game()
func _transition_to_main_game() -> void:
print("StageSelection: Transitioning with stage_id: ", GameManager.selected_stage_id, " (Map: ", GameManager.selected_stage_map_path, ")")
# SceneChanger 페이드 트랜지션 시스템을 활용하여 메인 게임 씬으로 이동
SceneChanger.change_scene_to_file("res://src/core/main.tscn")
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://src/ui/stage_selection/stage_selection.gd" id="1_script"]
[node name="StageSelection" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_script")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.08, 0.08, 0.12, 0.95)
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -300.0
offset_top = -250.0
offset_right = 300.0
offset_bottom = 250.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 40
alignment = 1
[node name="TitleLabel" type="Label" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "SELECT YOUR STAGE"
horizontal_alignment = 1
[node name="CardsHBox" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 80
alignment = 1
[node name="Stage1Card" type="VBoxContainer" parent="VBoxContainer/CardsHBox"]
custom_minimum_size = Vector2(260, 0)
layout_mode = 2
theme_override_constants/separation = 15
alignment = 1
[node name="MapPreview" type="ColorRect" parent="VBoxContainer/CardsHBox/Stage1Card"]
custom_minimum_size = Vector2(240, 150)
layout_mode = 2
color = Color(0.68, 0.52, 0.32, 0.8)
[node name="Name" type="Label" parent="VBoxContainer/CardsHBox/Stage1Card"]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "Desert Ruins"
horizontal_alignment = 1
[node name="Description" type="Label" parent="VBoxContainer/CardsHBox/Stage1Card"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
text = "A harsh desert landscape
with sand dunes."
horizontal_alignment = 1
[node name="SelectStage1" type="Button" parent="VBoxContainer/CardsHBox/Stage1Card"]
custom_minimum_size = Vector2(180, 45)
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Select Stage 1"
[node name="Stage2Card" type="VBoxContainer" parent="VBoxContainer/CardsHBox"]
custom_minimum_size = Vector2(260, 0)
layout_mode = 2
theme_override_constants/separation = 15
alignment = 1
[node name="MapPreview" type="ColorRect" parent="VBoxContainer/CardsHBox/Stage2Card"]
custom_minimum_size = Vector2(240, 150)
layout_mode = 2
color = Color(0.24, 0.56, 0.28, 0.8)
[node name="Name" type="Label" parent="VBoxContainer/CardsHBox/Stage2Card"]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "Grassland Outpost"
horizontal_alignment = 1
[node name="Description" type="Label" parent="VBoxContainer/CardsHBox/Stage2Card"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
text = "A peaceful green outpost
with grassy hills."
horizontal_alignment = 1
[node name="SelectStage2" type="Button" parent="VBoxContainer/CardsHBox/Stage2Card"]
custom_minimum_size = Vector2(180, 45)
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Select Stage 2"
......@@ -48,5 +48,5 @@ func _on_select_warlock_pressed() -> void:
func _transition_to_main_game() -> void:
print("SummonerSelection: Selected summoner: ", GameManager.selected_summoner_data.summoner_name)
# 페이지 이동: SceneChanger 트랜지션 시스템 활용
SceneChanger.change_scene_to_file("res://src/core/main.tscn")
# 페이지 이동: 소환사 선택 완료 후 스테이지 선택 씬으로 이동
SceneChanger.change_scene_to_file("res://src/ui/stage_selection/stage_selection.tscn")
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