Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
L
ldefense
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Packages
Packages
Container Registry
Analytics
CI / CD Analytics
Repository Analytics
Value Stream Analytics
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Gavin An
ldefense
Commits
f9a6f885
Commit
f9a6f885
authored
Jul 15, 2026
by
Gavin An
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
타입 지정
parent
cf01f34a
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
16 additions
and
16 deletions
+16
-16
src/entities/units/hero/dwarf/dwarf_hero.gd
src/entities/units/hero/dwarf/dwarf_hero.gd
+16
-16
No files found.
src/entities/units/hero/dwarf/dwarf_hero.gd
View file @
f9a6f885
...
...
@@ -192,9 +192,9 @@ func _cast_skill_q() -> bool:
# 이펙트 연출
if
_selection_ring
:
var
mat
=
_selection_ring
.
mesh
.
material
as
StandardMaterial3D
var
mat
:
StandardMaterial3D
=
_selection_ring
.
mesh
.
material
as
StandardMaterial3D
if
mat
:
var
tween
=
create_tween
()
var
tween
:
Tween
=
create_tween
()
tween
.
tween_property
(
mat
,
"emission_energy_multiplier"
,
12.0
,
0.1
)
tween
.
tween_property
(
mat
,
"emission_energy_multiplier"
,
3.0
,
0.4
)
...
...
@@ -206,7 +206,7 @@ func _cast_skill_w() -> bool:
print
(
"Dwarf Cast W: Battle Haste activated!"
)
var
affected_units
:
Array
[
Node
]
=
[]
var
all_units
=
get_tree
()
.
get_nodes_in_group
(
"units"
)
var
all_units
:
Array
[
Node
]
=
get_tree
()
.
get_nodes_in_group
(
"units"
)
for
unit
:
Node
in
all_units
:
if
is_instance_valid
(
unit
)
and
unit
is
Node3D
and
unit
!=
self
:
...
...
@@ -227,9 +227,9 @@ func _cast_skill_w() -> bool:
# 비주얼 스파크 효과
if
_selection_ring_outer
:
var
mat
=
_selection_ring_outer
.
mesh
.
material
as
StandardMaterial3D
var
mat
:
StandardMaterial3D
=
_selection_ring_outer
.
mesh
.
material
as
StandardMaterial3D
if
mat
:
var
tween
=
create_tween
()
var
tween
:
Tween
=
create_tween
()
tween
.
tween_property
(
mat
,
"emission_energy_multiplier"
,
8.0
,
0.2
)
tween
.
tween_property
(
mat
,
"emission_energy_multiplier"
,
2.0
,
0.5
)
...
...
@@ -240,12 +240,12 @@ func _cast_skill_w() -> bool:
func
_cast_skill_e
()
->
bool
:
print
(
"Dwarf Cast E: Thunder Clap triggered!"
)
var
monsters
=
get_tree
()
.
get_nodes_in_group
(
"monsters"
)
var
monsters
:
Array
[
Node
]
=
get_tree
()
.
get_nodes_in_group
(
"monsters"
)
var
damage_amount
:
float
=
unit_data
.
damage
*
1.5
for
monster
:
Node
in
monsters
:
if
is_instance_valid
(
monster
)
and
monster
is
Node3D
:
var
m_3d
=
monster
as
Node3D
var
m_3d
:
Node3D
=
monster
as
Node3D
var
dist
:
float
=
global_position
.
distance_to
(
m_3d
.
global_position
)
if
dist
<=
8.0
:
if
m_3d
.
has_method
(
"take_damage"
):
...
...
@@ -255,7 +255,7 @@ func _cast_skill_e() -> bool:
var
orig_speed
:
float
=
m_3d
.
get
(
"speed"
)
m_3d
.
set
(
"speed"
,
orig_speed
*
0.5
)
var
m_ref
=
m_3d
var
m_ref
:
Node3D
=
m_3d
get_tree
()
.
create_timer
(
3.0
)
.
timeout
.
connect
(
func
()
->
void
:
if
is_instance_valid
(
m_ref
)
and
not
m_ref
.
get
(
"is_dead"
):
m_ref
.
set
(
"speed"
,
orig_speed
)
...
...
@@ -263,14 +263,14 @@ func _cast_skill_e() -> bool:
# 천둥소리 느낌의 이중 링 파동 연출
if
_selection_ring
and
_selection_ring_outer
:
var
mat1
=
_selection_ring
.
mesh
.
material
as
StandardMaterial3D
var
mat2
=
_selection_ring_outer
.
mesh
.
material
as
StandardMaterial3D
var
mat1
:
StandardMaterial3D
=
_selection_ring
.
mesh
.
material
as
StandardMaterial3D
var
mat2
:
StandardMaterial3D
=
_selection_ring_outer
.
mesh
.
material
as
StandardMaterial3D
if
mat1
and
mat2
:
var
tween
=
create_tween
()
.
set_parallel
(
true
)
var
tween
:
Tween
=
create_tween
()
.
set_parallel
(
true
)
tween
.
tween_property
(
mat1
,
"emission_energy_multiplier"
,
15.0
,
0.15
)
tween
.
tween_property
(
mat2
,
"emission_energy_multiplier"
,
15.0
,
0.15
)
var
tween_back
=
create_tween
()
.
set_parallel
(
true
)
var
tween_back
:
Tween
=
create_tween
()
.
set_parallel
(
true
)
tween_back
.
tween_property
(
mat1
,
"emission_energy_multiplier"
,
3.0
,
0.6
)
tween_back
.
tween_property
(
mat2
,
"emission_energy_multiplier"
,
2.0
,
0.6
)
...
...
@@ -290,12 +290,12 @@ func _cast_skill_r() -> bool:
# 공격력 2배 상향 및 1.8배로 크기 확장
unit_data
.
damage
=
_original_damage
*
2.0
var
tween
=
create_tween
()
.
set_parallel
(
true
)
var
tween
:
Tween
=
create_tween
()
.
set_parallel
(
true
)
tween
.
tween_property
(
self
,
"scale"
,
_original_scale
*
1.8
,
0.5
)
# 레벨업 효과 발광 극대화
if
_selection_ring_outer
:
var
mat
=
_selection_ring_outer
.
mesh
.
material
as
StandardMaterial3D
var
mat
:
StandardMaterial3D
=
_selection_ring_outer
.
mesh
.
material
as
StandardMaterial3D
if
mat
:
tween
.
tween_property
(
mat
,
"emission_energy_multiplier"
,
12.0
,
0.5
)
...
...
@@ -305,11 +305,11 @@ func _cast_skill_r() -> bool:
if
unit_data
:
unit_data
.
damage
=
_original_damage
var
tween_back
=
create_tween
()
.
set_parallel
(
true
)
var
tween_back
:
Tween
=
create_tween
()
.
set_parallel
(
true
)
tween_back
.
tween_property
(
self
,
"scale"
,
_original_scale
,
0.5
)
if
_selection_ring_outer
:
var
mat
=
_selection_ring_outer
.
mesh
.
material
as
StandardMaterial3D
var
mat
:
StandardMaterial3D
=
_selection_ring_outer
.
mesh
.
material
as
StandardMaterial3D
if
mat
:
tween_back
.
tween_property
(
mat
,
"emission_energy_multiplier"
,
2.0
,
0.5
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment