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Gavin An
ldefense
Commits
09d8045c
Commit
09d8045c
authored
Jun 24, 2026
by
Gavin An
Browse files
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Plain Diff
Mage 추가
parent
097a6fe6
Changes
22
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22 changed files
with
1262 additions
and
10 deletions
+1262
-10
assets/models/projectiles/arrow/arrow.glb
assets/models/projectiles/arrow/arrow.glb
+0
-0
assets/models/projectiles/arrow/arrow.glb.import
assets/models/projectiles/arrow/arrow.glb.import
+3
-3
assets/models/projectiles/arrow/arrow_0.jpg
assets/models/projectiles/arrow/arrow_0.jpg
+0
-0
assets/models/projectiles/arrow/arrow_0.jpg.import
assets/models/projectiles/arrow/arrow_0.jpg.import
+3
-3
assets/models/projectiles/fireball/fire_ball.glb
assets/models/projectiles/fireball/fire_ball.glb
+0
-0
assets/models/projectiles/fireball/fire_ball.glb.import
assets/models/projectiles/fireball/fire_ball.glb.import
+42
-0
assets/models/projectiles/fireball/fire_ball_Baked_BaseColor.png
...models/projectiles/fireball/fire_ball_Baked_BaseColor.png
+0
-0
assets/models/projectiles/fireball/fire_ball_Baked_BaseColor.png.import
...projectiles/fireball/fire_ball_Baked_BaseColor.png.import
+44
-0
assets/models/units/mage/mage.fbx
assets/models/units/mage/mage.fbx
+0
-0
assets/models/units/mage/mage.fbx.import
assets/models/units/mage/mage.fbx.import
+44
-0
assets/models/units/mage/mage_0.png
assets/models/units/mage/mage_0.png
+0
-0
assets/models/units/mage/mage_0.png.import
assets/models/units/mage/mage_0.png.import
+44
-0
assets/models/units/mage/mage_animations.tres
assets/models/units/mage/mage_animations.tres
+905
-0
project.godot
project.godot
+0
-1
src/autoload/data_manager.gd
src/autoload/data_manager.gd
+13
-0
src/entities/units/mage/mage.tscn
src/entities/units/mage/mage.tscn
+10
-0
src/entities/units/mage/mage_unit.gd
src/entities/units/mage/mage_unit.gd
+101
-0
src/entities/units/mage/mage_unit.gd.uid
src/entities/units/mage/mage_unit.gd.uid
+1
-0
src/entities/units/mage/mage_unit.tscn
src/entities/units/mage/mage_unit.tscn
+45
-0
src/entities/units/projectile.gd
src/entities/units/projectile.gd
+2
-2
src/map/stages/stage_2_map.tscn
src/map/stages/stage_2_map.tscn
+1
-1
src/ui/hud.gd
src/ui/hud.gd
+4
-0
No files found.
assets/models/
items/weapons/azure_b
ow/arrow.glb
→
assets/models/
projectiles/arr
ow/arrow.glb
View file @
09d8045c
File moved
assets/models/
items/weapons/azure_b
ow/arrow.glb.import
→
assets/models/
projectiles/arr
ow/arrow.glb.import
View file @
09d8045c
...
...
@@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://uyra5vsbtakn"
path="res://.godot/imported/arrow.glb-
1021954cfc8244ae2ad40b00b87d5323
.scn"
path="res://.godot/imported/arrow.glb-
4c220a10dcd473aa8631f3c94e6eae1a
.scn"
[deps]
source_file="res://assets/models/
items/weapons/azure_b
ow/arrow.glb"
dest_files=["res://.godot/imported/arrow.glb-
1021954cfc8244ae2ad40b00b87d5323
.scn"]
source_file="res://assets/models/
projectiles/arr
ow/arrow.glb"
dest_files=["res://.godot/imported/arrow.glb-
4c220a10dcd473aa8631f3c94e6eae1a
.scn"]
[params]
...
...
assets/models/
items/weapons/azure_b
ow/arrow_0.jpg
→
assets/models/
projectiles/arr
ow/arrow_0.jpg
View file @
09d8045c
File moved
assets/models/
items/weapons/azure_b
ow/arrow_0.jpg.import
→
assets/models/
projectiles/arr
ow/arrow_0.jpg.import
View file @
09d8045c
...
...
@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://ich0m8enn06g"
path.s3tc="res://.godot/imported/arrow_0.jpg-
64c6e32502091e099449bd2e131b1bb8
.s3tc.ctex"
path.s3tc="res://.godot/imported/arrow_0.jpg-
27d49620f1882ace82ae8857b860a0f4
.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
...
...
@@ -14,8 +14,8 @@ generator_parameters={
[deps]
source_file="res://assets/models/
items/weapons/azure_b
ow/arrow_0.jpg"
dest_files=["res://.godot/imported/arrow_0.jpg-
64c6e32502091e099449bd2e131b1bb8
.s3tc.ctex"]
source_file="res://assets/models/
projectiles/arr
ow/arrow_0.jpg"
dest_files=["res://.godot/imported/arrow_0.jpg-
27d49620f1882ace82ae8857b860a0f4
.s3tc.ctex"]
[params]
...
...
assets/models/projectiles/fireball/fire_ball.glb
0 → 100644
View file @
09d8045c
File added
assets/models/projectiles/fireball/fire_ball.glb.import
0 → 100644
View file @
09d8045c
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://blm604moyxwsh"
path="res://.godot/imported/fire_ball.glb-2ebd501a8b685d93a15bb416cd7befb0.scn"
[deps]
source_file="res://assets/models/projectiles/fireball/fire_ball.glb"
dest_files=["res://.godot/imported/fire_ball.glb-2ebd501a8b685d93a15bb416cd7befb0.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
assets/models/projectiles/fireball/fire_ball_Baked_BaseColor.png
0 → 100644
View file @
09d8045c
5.79 MB
assets/models/projectiles/fireball/fire_ball_Baked_BaseColor.png.import
0 → 100644
View file @
09d8045c
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://br8rlbdv6ssla"
path.s3tc="res://.godot/imported/fire_ball_Baked_BaseColor.png-d9411044648a84b90a6ddfdf65be247a.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "8312a3abf9f8b098cd9a932ec5f20ef3"
}
[deps]
source_file="res://assets/models/projectiles/fireball/fire_ball_Baked_BaseColor.png"
dest_files=["res://.godot/imported/fire_ball_Baked_BaseColor.png-d9411044648a84b90a6ddfdf65be247a.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
assets/models/units/mage/mage.fbx
0 → 100644
View file @
09d8045c
File added
assets/models/units/mage/mage.fbx.import
0 → 100644
View file @
09d8045c
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://qi6jn6gpq7mk"
path="res://.godot/imported/mage.fbx-f169e626f0c2f415babcc12bfa6ee8a8.scn"
[deps]
source_file="res://assets/models/units/mage/mage.fbx"
dest_files=["res://.godot/imported/mage.fbx-f169e626f0c2f415babcc12bfa6ee8a8.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2
assets/models/units/mage/mage_0.png
0 → 100644
View file @
09d8045c
3.45 MB
assets/models/units/mage/mage_0.png.import
0 → 100644
View file @
09d8045c
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcsoptqukaa5o"
path.s3tc="res://.godot/imported/mage_0.png-ac4174dd7ab2e29fd2b5516f2dcff0e6.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "620679973958a4eceea895a03ddb332c"
}
[deps]
source_file="res://assets/models/units/mage/mage_0.png"
dest_files=["res://.godot/imported/mage_0.png-ac4174dd7ab2e29fd2b5516f2dcff0e6.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
assets/models/units/mage/mage_animations.tres
0 → 100644
View file @
09d8045c
This source diff could not be displayed because it is too large. You can
view the blob
instead.
project.godot
View file @
09d8045c
...
...
@@ -21,7 +21,6 @@ GameManager="*res://src/autoload/game_manager.gd"
DataManager="*res://src/autoload/data_manager.gd"
SceneChanger="*res://src/autoload/scene_changer.tscn"
[display]
window/size/viewport_width=1280
...
...
src/autoload/data_manager.gd
View file @
09d8045c
...
...
@@ -48,6 +48,19 @@ func _initialize_unit_templates() -> void:
ranger
.
is_ranged
=
true
ranger
.
unit_color
=
Color
(
0.12
,
0.75
,
0.25
,
1.0
)
# 녹색
unit_templates
.
append
(
ranger
)
# 4. Mage (마법사 유닛)
var
mage
:
UnitData
=
UnitData
.
new
()
mage
.
unit_id
=
"Unit_Mage"
mage
.
unit_name
=
"Mage"
mage
.
damage
=
35.0
mage
.
cooldown
=
1.6
mage
.
move_speed
=
3.5
mage
.
attack_range
=
8.0
mage
.
is_ranged
=
true
mage
.
unit_color
=
Color
(
0.9
,
0.25
,
0.15
,
1.0
)
unit_templates
.
append
(
mage
)
## 몬스터 능력치 데이터 초기 셋업
func
_initialize_monster_templates
()
->
void
:
...
...
src/entities/units/mage/mage.tscn
0 → 100644
View file @
09d8045c
[gd_scene format=3]
[ext_resource type="PackedScene" path="res://assets/models/units/mage/mage.fbx" id="1_mage_fbx"]
[ext_resource type="AnimationLibrary" path="res://assets/models/units/mage/mage_animations.tres" id="2_mage_anims"]
[node name="mage" instance=ExtResource("1_mage_fbx")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
[node name="AnimationPlayer" parent="." index="1"]
libraries/ = ExtResource("2_mage_anims")
src/entities/units/mage/mage_unit.gd
0 → 100644
View file @
09d8045c
class_name
MageUnit
extends
BaseUnit
## Mage 유닛 고유 동작 및 비주얼 제어 클래스
func
_setup_unit_visuals
()
->
void
:
# 자식 노드 중 메이지 모델 노드 명시적 확보
var
m_name
:
String
=
"mage"
var
node
:
Node3D
=
get_node_or_null
(
m_name
)
as
Node3D
if
not
node
:
push_error
(
"MageUnit: Model node '"
+
m_name
+
"' not found under children."
)
return
_model_instance
=
node
# 메이지 스킨 및 무기 결합
UnitHelper
.
apply_skin
(
_model_instance
,
"res://assets/models/units/mage/mage_0.png"
)
UnitHelper
.
attach_weapon
(
_model_instance
,
unit_data
)
# 애니메이션 플레이어 및 라이브러리 연동
_model_anim_player
=
UnitHelper
.
find_animation_player
(
_model_instance
)
if
_model_anim_player
:
print
(
"MageUnit: Linked pre-configured model & AnimationPlayer: "
,
m_name
)
var
anim_lib_path
:
String
=
"res://assets/models/units/"
+
m_name
+
"/"
+
m_name
+
"_animations.tres"
if
ResourceLoader
.
exists
(
anim_lib_path
):
var
lib
:
AnimationLibrary
=
load
(
anim_lib_path
)
as
AnimationLibrary
if
lib
:
if
_model_anim_player
.
has_animation_library
(
""
):
_model_anim_player
.
remove_animation_library
(
""
)
if
not
_model_anim_player
.
has_animation_library
(
m_name
):
_model_anim_player
.
add_animation_library
(
m_name
,
lib
)
print
(
"MageUnit: Loaded and registered "
,
m_name
,
" animations library successfully."
)
UnitHelper
.
clean_root_animation_tracks
(
_model_anim_player
)
## 메이지 애니메이션 갱신 제어
func
_update_animations
()
->
void
:
if
not
_model_anim_player
:
return
var
m_name
:
String
=
"mage"
var
library_prefix
:
String
=
m_name
+
"/"
var
has_custom_anims
:
bool
=
_model_anim_player
.
has_animation
(
library_prefix
+
"Idle"
)
var
target_anim
:
String
=
""
var
play_speed
:
float
=
1.0
var
blend_time
:
float
=
0.2
if
has_custom_anims
:
# Mage용 애니메이션 매핑 (Attack, Running, Idle)
var
attack_anim
:
String
=
library_prefix
+
"Attack"
var
run_anim
:
String
=
library_prefix
+
"Running"
var
idle_anim
:
String
=
library_prefix
+
"Idle"
if
_attack_lock_timer
>
0.0
:
var
base_speed
:
float
=
1.2
if
unit_data
.
cooldown
<
0.6
:
base_speed
=
0.6
/
unit_data
.
cooldown
play_speed
=
clampf
(
base_speed
,
1.0
,
3.0
)
target_anim
=
attack_anim
elif
velocity
.
length
()
>
0.1
:
target_anim
=
run_anim
play_speed
=
1.1
else
:
target_anim
=
idle_anim
play_speed
=
1.0
if
target_anim
!=
""
and
_model_anim_player
.
current_animation
!=
target_anim
:
_last_anim_state
=
target_anim
.
replace
(
library_prefix
,
""
)
_model_anim_player
.
play
(
target_anim
,
blend_time
,
play_speed
)
else
:
# Fallback 처리
var
fallback_anim
:
String
=
"Armature|Armature|Basic_Jump|baselayer"
if
not
_model_anim_player
.
has_animation
(
fallback_anim
):
return
if
_attack_lock_timer
>
0.0
:
target_anim
=
fallback_anim
play_speed
=
2.5
elif
velocity
.
length
()
>
0.1
:
target_anim
=
fallback_anim
play_speed
=
1.5
else
:
target_anim
=
""
_model_anim_player
.
stop
()
if
target_anim
!=
""
and
_model_anim_player
.
current_animation
!=
target_anim
:
_model_anim_player
.
play
(
target_anim
,
blend_time
,
play_speed
)
## 메이지 전용 발사체 생성 및 스폰
func
_spawn_projectile
(
fire_position
:
Vector3
)
->
void
:
var
projectile_script
=
preload
(
"res://src/entities/units/projectile.gd"
)
var
proj
:
Node3D
=
projectile_script
.
new
()
as
Node3D
proj
.
set
(
"damage"
,
unit_data
.
damage
)
proj
.
set
(
"target"
,
_target_monster
)
# 불덩이(적황색) 발사체 색상 지정
proj
.
set
(
"color"
,
Color
(
1.0
,
0.35
,
0.1
,
1.0
))
proj
.
set
(
"use_arrow_model"
,
false
)
get_tree
()
.
current_scene
.
add_child
(
proj
)
proj
.
global_position
=
fire_position
src/entities/units/mage/mage_unit.gd.uid
0 → 100644
View file @
09d8045c
uid://bbduakccdnoye
src/entities/units/mage/mage_unit.tscn
0 → 100644
View file @
09d8045c
[gd_scene format=3 uid="uid://br3p733g43o5f"]
[ext_resource type="Script" uid="uid://bbduakccdnoye" path="res://src/entities/units/mage/mage_unit.gd" id="1_mage_script"]
[ext_resource type="PackedScene" path="res://src/entities/units/mage/mage.tscn" id="2_mage_scene"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
radius = 0.4
height = 1.2
[sub_resource type="CapsuleMesh" id="CapsuleMesh_unit"]
radius = 0.4
height = 1.2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ring"]
albedo_color = Color(0.9, 0.25, 0.15, 1)
emission_enabled = true
emission = Color(0.9, 0.25, 0.15, 1)
emission_energy_multiplier = 2.0
[sub_resource type="TorusMesh" id="TorusMesh_selection"]
material = SubResource("StandardMaterial3D_ring")
inner_radius = 0.65
outer_radius = 0.7
[node name="MageUnit" type="CharacterBody3D" unique_id=978794555]
script = ExtResource("1_mage_script")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1853260703]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
shape = SubResource("CapsuleShape3D_body")
[node name="VisualMesh" type="MeshInstance3D" parent="." unique_id=1705288133]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
visible = false
mesh = SubResource("CapsuleMesh_unit")
[node name="SelectionRing" type="MeshInstance3D" parent="." unique_id=182360238]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0)
mesh = SubResource("TorusMesh_selection")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=220791161]
[node name="mage" parent="." unique_id=656974931 instance=ExtResource("2_mage_scene")]
[editable path="mage"]
src/entities/units/projectile.gd
View file @
09d8045c
...
...
@@ -14,8 +14,8 @@ var color: Color = Color(1.0, 0.9, 0.2, 1.0) # 기본 노란색 발사체
var
use_arrow_model
:
bool
=
false
# 화살 모델 경로
const
ARROW_MODEL_PATH
:
String
=
"res://assets/models/
items/weapons/azure_b
ow/arrow.glb"
const
ARROW_TEXTURE_PATH
:
String
=
"res://assets/models/
items/weapons/azure_b
ow/arrow_0.jpg"
const
ARROW_MODEL_PATH
:
String
=
"res://assets/models/
projectiles/arr
ow/arrow.glb"
const
ARROW_TEXTURE_PATH
:
String
=
"res://assets/models/
projectiles/arr
ow/arrow_0.jpg"
func
_ready
()
->
void
:
if
use_arrow_model
and
ResourceLoader
.
exists
(
ARROW_MODEL_PATH
):
...
...
src/map/stages/stage_2_map.tscn
View file @
09d8045c
...
...
@@ -5,5 +5,5 @@
[node name="Stage2Map" type="GridMap" unique_id=1363623219]
mesh_library = ExtResource("1_mesh_lib")
data = {
"cells": PackedInt32Array(65531, 65531, 3, 65531, 65532, 3, 65531, 65533, 3, 65531, 65534, 3, 65531, 65535, 3, 65531, 0, 3, 65531, 1, 3, 65531, 2, 3, 65531, 3, 3, 65531, 4, 3, 65532, 65531, 3, 65532, 65532, 2, 65532, 65533, 2, 65532, 65534, 2, 65532, 65535, 2, 65532, 0, 2, 65532, 1, 2, 65532, 2, 2, 65532, 3, 2, 65532, 4, 3, 65533, 65531, 3, 65533, 65532, 2, 65533, 65533, 2, 65533, 65534, 2, 65533, 65535, 2, 65533, 0, 2, 65533, 1, 2, 65533, 2, 2, 65533, 3, 2, 65533, 4, 3, 65534, 65531, 3, 65534, 65532, 2, 65534, 65533, 2, 65534, 65534, 2, 65534, 65535, 2, 65534, 0, 2, 65534, 1, 2, 65534, 2, 2, 65534, 3, 2, 65534, 4, 3, 65535, 65531, 3, 65535, 65532, 2, 65535, 65533, 2, 65535, 65534, 2, 65535, 65535, 2, 65535, 0, 2, 65535, 1, 2, 65535, 2, 2, 65535, 3, 2, 65535, 4, 3, 0, 65531, 3, 0, 65532, 2, 0, 65533, 2, 0, 65534, 2, 0, 65535, 2, 0, 0, 2, 0, 1, 2, 0, 2, 2, 0, 3, 2, 0, 4, 3, 1, 65531, 3, 1, 65532, 2, 1, 65533, 2, 1, 65534, 2, 1, 65535, 2, 1, 0, 2, 1, 1, 2, 1, 2, 2, 1, 3, 2, 1, 4, 3, 2, 65531, 3, 2, 65532, 2, 2, 65533, 2, 2, 65534, 2, 2, 65535, 2, 2, 0, 2, 2, 1, 2, 2, 2, 2, 2, 3, 2, 2, 4, 3, 3, 65531, 3, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 2, 3, 1, 2, 3, 2, 2, 3, 3, 2, 3, 4, 3, 4, 6553
1, 3, 4, 65532, 3, 4, 65533, 3, 4, 65534, 3, 4, 65535, 3, 4, 0, 3, 4, 1, 3, 4, 2, 3, 4, 3, 3, 4, 4
, 3)
"cells": PackedInt32Array(65531, 65531, 3, 65531, 65532, 3, 65531, 65533, 3, 65531, 65534, 3, 65531, 65535, 3, 65531, 0, 3, 65531, 1, 3, 65531, 2, 3, 65531, 3, 3, 65531, 4, 3, 65532, 65531, 3, 65532, 65532, 2, 65532, 65533, 2, 65532, 65534, 2, 65532, 65535, 2, 65532, 0, 2, 65532, 1, 2, 65532, 2, 2, 65532, 3, 2, 65532, 4, 3, 65533, 65531, 3, 65533, 65532, 2, 65533, 65533, 2, 65533, 65534, 2, 65533, 65535, 2, 65533, 0, 2, 65533, 1, 2, 65533, 2, 2, 65533, 3, 2, 65533, 4, 3, 65534, 65531, 3, 65534, 65532, 2, 65534, 65533, 2, 65534, 65534, 2, 65534, 65535, 2, 65534, 0, 2, 65534, 1, 2, 65534, 2, 2, 65534, 3, 2, 65534, 4, 3, 65535, 65531, 3, 65535, 65532, 2, 65535, 65533, 2, 65535, 65534, 2, 65535, 65535, 2, 65535, 0, 2, 65535, 1, 2, 65535, 2, 2, 65535, 3, 2, 65535, 4, 3, 0, 65531, 3, 0, 65532, 2, 0, 65533, 2, 0, 65534, 2, 0, 65535, 2, 0, 0, 2, 0, 1, 2, 0, 2, 2, 0, 3, 2, 0, 4, 3, 1, 65531, 3, 1, 65532, 2, 1, 65533, 2, 1, 65534, 2, 1, 65535, 2, 1, 0, 2, 1, 1, 2, 1, 2, 2, 1, 3, 2, 1, 4, 3, 2, 65531, 3, 2, 65532, 2, 2, 65533, 2, 2, 65534, 2, 2, 65535, 2, 2, 0, 2, 2, 1, 2, 2, 2, 2, 2, 3, 2, 2, 4, 3, 3, 65531, 3, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 2, 3, 1, 2, 3, 2, 2, 3, 3, 2, 3, 4, 3, 4, 6553
2, 3, 4, 65533, 3, 4, 65534, 3, 4, 65535, 3, 4, 0, 3, 4, 1, 3, 4, 2, 3, 4, 3, 3, 4, 4, 3, 4, 65531
, 3)
}
src/ui/hud.gd
View file @
09d8045c
...
...
@@ -124,6 +124,10 @@ func _on_spawn_pressed() -> void:
var
ranger_scene
:
PackedScene
=
load
(
"res://src/entities/units/ranger/ranger_unit.tscn"
)
as
PackedScene
if
ranger_scene
:
target_scene
=
ranger_scene
elif
chosen_template
.
unit_id
==
"Unit_Mage"
:
var
mage_scene
:
PackedScene
=
load
(
"res://src/entities/units/mage/mage_unit.tscn"
)
as
PackedScene
if
mage_scene
:
target_scene
=
mage_scene
var
new_unit
:
Node
=
target_scene
.
instantiate
()
var
parent_scene
:
Node
=
get_tree
()
.
current_scene
...
...
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