Commit 33e0521e authored by Gavin An's avatar Gavin An

무기 장착

parent 583b0b83
...@@ -3,13 +3,13 @@ ...@@ -3,13 +3,13 @@
importer="scene" importer="scene"
importer_version=1 importer_version=1
type="PackedScene" type="PackedScene"
uid="uid://7aw71ibtccuf" uid="uid://dcb3y3h3xmxlf"
path="res://.godot/imported/azure_blade.fbx-df4f6fe2f2dcc72b74121c873372fc08.scn" path="res://.godot/imported/azure_blade.glb-a19870aae22080a3ea6f42eec3138dfe.scn"
[deps] [deps]
source_file="res://assets/models/items/weapons/azure_blade/azure_blade.fbx" source_file="res://assets/models/items/weapons/azure_blade/azure_blade.glb"
dest_files=["res://.godot/imported/azure_blade.fbx-df4f6fe2f2dcc72b74121c873372fc08.scn"] dest_files=["res://.godot/imported/azure_blade.glb-a19870aae22080a3ea6f42eec3138dfe.scn"]
[params] [params]
...@@ -30,7 +30,7 @@ meshes/force_disable_compression=false ...@@ -30,7 +30,7 @@ meshes/force_disable_compression=false
skins/use_named_skins=true skins/use_named_skins=true
animation/import=true animation/import=true
animation/fps=30 animation/fps=30
animation/trimming=true animation/trimming=false
animation/remove_immutable_tracks=true animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false animation/import_rest_as_RESET=false
import_script/path="" import_script/path=""
...@@ -38,7 +38,5 @@ materials/extract=0 ...@@ -38,7 +38,5 @@ materials/extract=0
materials/extract_format=0 materials/extract_format=0
materials/extract_path="" materials/extract_path=""
_subresources={} _subresources={}
fbx/importer=0 gltf/naming_version=2
fbx/allow_geometry_helper_nodes=false gltf/embedded_image_handling=1
fbx/embedded_image_handling=1
fbx/naming_version=2
...@@ -2,8 +2,8 @@ ...@@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://fye2cyrwwe8o" uid="uid://d2jeadmacnycs"
path.s3tc="res://.godot/imported/azure_blade_0.png-e786c7c26e42d49835430751d6064f5d.s3tc.ctex" path.s3tc="res://.godot/imported/azure_blade_Image_0.jpg-ab1c8111925f30b0e35664f4f69b0b2a.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
...@@ -14,8 +14,8 @@ generator_parameters={ ...@@ -14,8 +14,8 @@ generator_parameters={
[deps] [deps]
source_file="res://assets/models/items/weapons/azure_blade/azure_blade_0.png" source_file="res://assets/models/items/weapons/azure_blade/azure_blade_Image_0.jpg"
dest_files=["res://.godot/imported/azure_blade_0.png-e786c7c26e42d49835430751d6064f5d.s3tc.ctex"] dest_files=["res://.godot/imported/azure_blade_Image_0.jpg-ab1c8111925f30b0e35664f4f69b0b2a.s3tc.ctex"]
[params] [params]
......
...@@ -2,8 +2,8 @@ ...@@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://c3qqd8c1bgy5j" uid="uid://1qtyym2i641x"
path.s3tc="res://.godot/imported/azure_blade_1.png-94b3ef07fb9efbadb1671d84a6dd2216.s3tc.ctex" path.s3tc="res://.godot/imported/azure_blade_Image_2.jpg-707b3bcc521334be70ec57a6e4e9a221.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
...@@ -14,8 +14,8 @@ generator_parameters={ ...@@ -14,8 +14,8 @@ generator_parameters={
[deps] [deps]
source_file="res://assets/models/items/weapons/azure_blade/azure_blade_1.png" source_file="res://assets/models/items/weapons/azure_blade/azure_blade_Image_2.jpg"
dest_files=["res://.godot/imported/azure_blade_1.png-94b3ef07fb9efbadb1671d84a6dd2216.s3tc.ctex"] dest_files=["res://.godot/imported/azure_blade_Image_2.jpg-707b3bcc521334be70ec57a6e4e9a221.s3tc.ctex"]
[params] [params]
...@@ -30,7 +30,7 @@ compress/channel_pack=0 ...@@ -30,7 +30,7 @@ compress/channel_pack=0
mipmaps/generate=true mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=1 roughness/mode=1
roughness/src_normal="res://assets/models/monsters/azure_blade_1.png" roughness/src_normal="res://assets/models/items/weapons/azure_blade/azure_blade_Image_2.jpg"
process/channel_remap/red=0 process/channel_remap/red=0
process/channel_remap/green=1 process/channel_remap/green=1
process/channel_remap/blue=2 process/channel_remap/blue=2
......
No preview for this file type
매 10 라운드마다 보스 출현
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://daq4ko8ryry3w" path="res://src/entities/units/base_unit.gd" id="1_base_unit"] [ext_resource type="Script" uid="uid://daq4ko8ryry3w" path="res://src/entities/units/base_unit.gd" id="1_base_unit"]
[ext_resource type="PackedScene" uid="uid://c2aiejcidlihv" path="res://src/entities/units/striker/striker.tscn" id="2_iytoq"] [ext_resource type="PackedScene" uid="uid://c2aiejcidlihv" path="res://src/entities/units/striker/striker.tscn" id="2_iytoq"]
[ext_resource type="PackedScene" uid="uid://7aw71ibtccuf" path="res://assets/models/items/weapons/azure_blade/azure_blade.fbx" id="3_weapon"] [ext_resource type="PackedScene" uid="uid://dcb3y3h3xmxlf" path="res://assets/models/items/weapons/azure_blade/azure_blade.glb" id="3_1wbmh"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
radius = 0.4 radius = 0.4
...@@ -70,11 +70,11 @@ bones/22/rotation = Quaternion(-0.27558565, -2.7975927e-08, 0.0022902817, 0.9612 ...@@ -70,11 +70,11 @@ bones/22/rotation = Quaternion(-0.27558565, -2.7975927e-08, 0.0022902817, 0.9612
bones/23/rotation = Quaternion(0.5067052, 1.4996291e-09, -0.0042108223, 0.8621092) bones/23/rotation = Quaternion(0.5067052, 1.4996291e-09, -0.0042108223, 0.8621092)
[node name="RightHandAttachment" type="BoneAttachment3D" parent="striker/Armature/Skeleton3D" index="1" unique_id=133354659] [node name="RightHandAttachment" type="BoneAttachment3D" parent="striker/Armature/Skeleton3D" index="1" unique_id=133354659]
transform = Transform3D(0.7814436, -0.5886768, 0.20690073, -0.07732609, 0.23766617, 0.96826494, -0.61916757, -0.77264214, 0.14020297, -0.51514053, 0.19189739, 1.0136757) transform = Transform3D(0.7814436, -0.5886768, 0.20690073, -0.07732609, 0.23766617, 0.96826494, -0.61916757, -0.77264214, 0.14020297, -0.5518764, 0.18081048, 1.128352)
bone_name = "RightHand" bone_name = "RightHand"
bone_idx = 19 bone_idx = 19
[node name="azure_blade" parent="striker/Armature/Skeleton3D/RightHandAttachment" unique_id=1183204526 instance=ExtResource("3_weapon")] [node name="azure_blade" parent="striker/Armature/Skeleton3D/RightHandAttachment" unique_id=536876812 instance=ExtResource("3_1wbmh")]
transform = Transform3D(0.1704825, -0.32099724, 0.6039109, 0.17931515, -0.5855614, -0.35, 0.7607771, 0.20994908, -0.05283537, 0, 0.2, -0.6) transform = Transform3D(-0.7711027, -0.35320297, 0.52976245, -0.61729014, 0.21077795, -0.7579746, 0.15605667, -0.91149354, -0.38056016, 0.016528487, 0.16035584, -0.038040265)
[editable path="striker"] [editable path="striker"]
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
[node name="ranger" unique_id=753362073 instance=ExtResource("1_ranger_fbx")] [node name="ranger" unique_id=753362073 instance=ExtResource("1_ranger_fbx")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0) transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(456601137) index="0" unique_id=1884876701] [node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1386820702) index="0" unique_id=194408536]
bones/0/position = Vector3(0.009526689, 0.00890895, 0.63391894) bones/0/position = Vector3(0.009526689, 0.00890895, 0.63391894)
bones/0/rotation = Quaternion(0.34787953, -0.50787205, -0.67152256, 0.4124358) bones/0/rotation = Quaternion(0.34787953, -0.50787205, -0.67152256, 0.4124358)
bones/1/rotation = Quaternion(0.65668887, 0.52650666, -0.4935669, 0.21895747) bones/1/rotation = Quaternion(0.65668887, 0.52650666, -0.4935669, 0.21895747)
...@@ -32,5 +32,5 @@ bones/20/rotation = Quaternion(0.019875612, 0.059954792, -0.025400154, 0.99768) ...@@ -32,5 +32,5 @@ bones/20/rotation = Quaternion(0.019875612, 0.059954792, -0.025400154, 0.99768)
bones/21/rotation = Quaternion(0.22485383, 0.4876765, -0.40425393, 0.7403993) bones/21/rotation = Quaternion(0.22485383, 0.4876765, -0.40425393, 0.7403993)
bones/22/rotation = Quaternion(-0.23428716, -6.378701e-09, -0.002581273, 0.9721641) bones/22/rotation = Quaternion(-0.23428716, -6.378701e-09, -0.002581273, 0.9721641)
[node name="AnimationPlayer" parent="." index="1" unique_id=1856227251] [node name="AnimationPlayer" parent="." index="1" unique_id=991179858]
libraries/ = ExtResource("2_ranger_anims") libraries/ = ExtResource("2_ranger_anims")
...@@ -73,7 +73,7 @@ static func attach_weapon(model_instance: Node3D, unit_data: UnitData) -> void: ...@@ -73,7 +73,7 @@ static func attach_weapon(model_instance: Node3D, unit_data: UnitData) -> void:
# 스트라이커: 오른손에 검 (azure_blade) # 스트라이커: 오른손에 검 (azure_blade)
bone_name = "RightHand" bone_name = "RightHand"
attachment_name = "RightHandAttachment" attachment_name = "RightHandAttachment"
weapon_scene_path = "res://assets/models/items/weapons/azure_blade/azure_blade.fbx" weapon_scene_path = "res://assets/models/items/weapons/azure_blade/azure_blade.glb"
texture_path = "res://assets/models/items/weapons/azure_blade/azure_blade_0.png" texture_path = "res://assets/models/items/weapons/azure_blade/azure_blade_0.png"
elif unit_data.unit_id == "Unit_Ranger": elif unit_data.unit_id == "Unit_Ranger":
# 레인저: 왼손에 활 (azure_bow/bow) # 레인저: 왼손에 활 (azure_bow/bow)
......
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