Commit 7601e2d0 authored by Gavin An's avatar Gavin An

유닛은 fbx 형식으로 아이템 등 애니매이션이 없는 구조물은 glb 형식으로

parent 33e0521e
...@@ -3,13 +3,13 @@ ...@@ -3,13 +3,13 @@
importer="scene" importer="scene"
importer_version=1 importer_version=1
type="PackedScene" type="PackedScene"
uid="uid://bablnjk1ikcpt" uid="uid://dfupcr2pj8efl"
path="res://.godot/imported/azure_spear.fbx-cac24b0901afcb241e6f8f8927c096fe.scn" path="res://.godot/imported/azure_spear.glb-575460d4f5a2c6e6b1c7190444a2d0ff.scn"
[deps] [deps]
source_file="res://assets/models/items/weapons/azure_spear/azure_spear.fbx" source_file="res://assets/models/items/weapons/azure_spear/azure_spear.glb"
dest_files=["res://.godot/imported/azure_spear.fbx-cac24b0901afcb241e6f8f8927c096fe.scn"] dest_files=["res://.godot/imported/azure_spear.glb-575460d4f5a2c6e6b1c7190444a2d0ff.scn"]
[params] [params]
...@@ -30,7 +30,7 @@ meshes/force_disable_compression=false ...@@ -30,7 +30,7 @@ meshes/force_disable_compression=false
skins/use_named_skins=true skins/use_named_skins=true
animation/import=true animation/import=true
animation/fps=30 animation/fps=30
animation/trimming=true animation/trimming=false
animation/remove_immutable_tracks=true animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false animation/import_rest_as_RESET=false
import_script/path="" import_script/path=""
...@@ -38,7 +38,5 @@ materials/extract=0 ...@@ -38,7 +38,5 @@ materials/extract=0
materials/extract_format=0 materials/extract_format=0
materials/extract_path="" materials/extract_path=""
_subresources={} _subresources={}
fbx/importer=0 gltf/naming_version=2
fbx/allow_geometry_helper_nodes=false gltf/embedded_image_handling=1
fbx/embedded_image_handling=1
fbx/naming_version=2
...@@ -2,20 +2,20 @@ ...@@ -2,20 +2,20 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://cegmt45qy38d" uid="uid://dm4kemptx8k4h"
path.s3tc="res://.godot/imported/azure_spear_0.png-a27c090607ed9636023ae1ea42bc7b3e.s3tc.ctex" path.s3tc="res://.godot/imported/azure_spear_0.jpg-11a92650e47ea1aeb08af3430217378c.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
} }
generator_parameters={ generator_parameters={
"md5": "47f8b999940e939574f535ec91e56f5f" "md5": "5fc3525521a0eadf5410840a9f076ce2"
} }
[deps] [deps]
source_file="res://assets/models/items/weapons/azure_spear/azure_spear_0.png" source_file="res://assets/models/items/weapons/azure_spear/azure_spear_0.jpg"
dest_files=["res://.godot/imported/azure_spear_0.png-a27c090607ed9636023ae1ea42bc7b3e.s3tc.ctex"] dest_files=["res://.godot/imported/azure_spear_0.jpg-11a92650e47ea1aeb08af3430217378c.s3tc.ctex"]
[params] [params]
......
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bhvd83xnccr7d"
path.s3tc="res://.godot/imported/azure_spear_Image_1.jpg-af8baa2cc5a6734469debbfdc096f3cc.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "504ce5dbde7e31a01cb053b330b57b45"
}
[deps]
source_file="res://assets/models/items/weapons/azure_spear/azure_spear_Image_1.jpg"
dest_files=["res://.godot/imported/azure_spear_Image_1.jpg-af8baa2cc5a6734469debbfdc096f3cc.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b2px8o83uu8fn"
path.s3tc="res://.godot/imported/azure_spear_Image_2.jpg-a885258400be378e420edaacb386b7b5.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "93634ca0dc11ad70fff71308fb12d069"
}
[deps]
source_file="res://assets/models/items/weapons/azure_spear/azure_spear_Image_2.jpg"
dest_files=["res://.godot/imported/azure_spear_Image_2.jpg-a885258400be378e420edaacb386b7b5.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=1
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=1
roughness/src_normal="res://assets/models/items/weapons/azure_spear/azure_spear_Image_2.jpg"
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
[node name="ranger" unique_id=753362073 instance=ExtResource("1_ranger_fbx")] [node name="ranger" unique_id=753362073 instance=ExtResource("1_ranger_fbx")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0) transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1386820702) index="0" unique_id=194408536] [node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(737057940) index="0" unique_id=641195763]
bones/0/position = Vector3(0.009526689, 0.00890895, 0.63391894) bones/0/position = Vector3(0.009526689, 0.00890895, 0.63391894)
bones/0/rotation = Quaternion(0.34787953, -0.50787205, -0.67152256, 0.4124358) bones/0/rotation = Quaternion(0.34787953, -0.50787205, -0.67152256, 0.4124358)
bones/1/rotation = Quaternion(0.65668887, 0.52650666, -0.4935669, 0.21895747) bones/1/rotation = Quaternion(0.65668887, 0.52650666, -0.4935669, 0.21895747)
...@@ -32,5 +32,5 @@ bones/20/rotation = Quaternion(0.019875612, 0.059954792, -0.025400154, 0.99768) ...@@ -32,5 +32,5 @@ bones/20/rotation = Quaternion(0.019875612, 0.059954792, -0.025400154, 0.99768)
bones/21/rotation = Quaternion(0.22485383, 0.4876765, -0.40425393, 0.7403993) bones/21/rotation = Quaternion(0.22485383, 0.4876765, -0.40425393, 0.7403993)
bones/22/rotation = Quaternion(-0.23428716, -6.378701e-09, -0.002581273, 0.9721641) bones/22/rotation = Quaternion(-0.23428716, -6.378701e-09, -0.002581273, 0.9721641)
[node name="AnimationPlayer" parent="." index="1" unique_id=991179858] [node name="AnimationPlayer" parent="." index="1" unique_id=1116004140]
libraries/ = ExtResource("2_ranger_anims") libraries/ = ExtResource("2_ranger_anims")
...@@ -67,7 +67,7 @@ static func attach_weapon(model_instance: Node3D, unit_data: UnitData) -> void: ...@@ -67,7 +67,7 @@ static func attach_weapon(model_instance: Node3D, unit_data: UnitData) -> void:
# 가디언: 오른손에 창 (azure_spear) # 가디언: 오른손에 창 (azure_spear)
bone_name = "RightHand" bone_name = "RightHand"
attachment_name = "RightHandAttachment" attachment_name = "RightHandAttachment"
weapon_scene_path = "res://assets/models/items/weapons/azure_spear/azure_spear.fbx" weapon_scene_path = "res://assets/models/items/weapons/azure_spear/azure_spear.glb"
texture_path = "res://assets/models/items/weapons/azure_spear/azure_spear_0.png" texture_path = "res://assets/models/items/weapons/azure_spear/azure_spear_0.png"
elif unit_data.unit_id == "Unit_Striker": elif unit_data.unit_id == "Unit_Striker":
# 스트라이커: 오른손에 검 (azure_blade) # 스트라이커: 오른손에 검 (azure_blade)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment