Commit 7a24bbd8 authored by Gavin An's avatar Gavin An

최적화 전

parent 3cab0c54
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[gd_scene format=3 uid="uid://bruux0uo2l744"] [gd_scene format=3 uid="uid://bruux0uo2l744"]
[ext_resource type="PackedScene" uid="uid://d2k2a8qtjujay" path="res://src/entities/units/archer/lv1/archer_unit.tscn" id="1_m1bqh"] [ext_resource type="PackedScene" uid="uid://d2k2a8qtjujay" path="res://src/entities/units/archer/lv1/archer_unit.tscn" id="1_m1bqh"]
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...@@ -40,32 +41,13 @@ mesh = SubResource("TorusMesh_dx6da") ...@@ -40,32 +41,13 @@ mesh = SubResource("TorusMesh_dx6da")
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bones/0/rotation = Quaternion(0.9375597, -0.04276618, -0.06803467, 0.33841395) bone_name = "LeftHand"
bones/1/rotation = Quaternion(0.67169154, 0.07827249, -0.46310517, 0.57292014) bone_idx = 15
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bones/3/rotation = Quaternion(-0.5438048, -0.20880875, 0.08612142, 0.808244) [node name="wood_bow" parent="ArcherLv1Unit/archer/Armature/Skeleton3D/BoneAttachment3D" unique_id=987008240 instance=ExtResource("2_qme0i")]
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bones/15/rotation = Quaternion(0.21576498, -0.27789524, 0.030659318, 0.9355639)
bones/16/rotation = Quaternion(0.27586567, -0.5642624, 0.24629286, 0.7381368)
bones/17/rotation = Quaternion(0.1570531, -0.05379743, -0.5219291, 0.8366781)
bones/18/rotation = Quaternion(-0.65816784, 0.12196127, -0.54410857, 0.50585216)
bones/19/rotation = Quaternion(0.2410946, 0.13675195, 0.20253429, 0.93922967)
bones/20/rotation = Quaternion(0.049427606, -0.002341814, -0.014178355, 0.9986744)
bones/21/rotation = Quaternion(0.22481446, 0.06458093, -0.0023889083, 0.97225624)
bones/22/rotation = Quaternion(-0.25140092, 2.442692e-08, 0.0052552656, 0.9678688)
bones/23/rotation = Quaternion(0.45093852, -3.9256154e-08, -0.009426397, 0.8925052)
[editable path="ArcherLv1Unit"] [editable path="ArcherLv1Unit"]
[editable path="ArcherLv1Unit/archer"] [editable path="ArcherLv1Unit/archer"]
...@@ -38,11 +38,10 @@ func _get_weapon_config() -> Dictionary: ...@@ -38,11 +38,10 @@ func _get_weapon_config() -> Dictionary:
return { return {
"bone_name": "LeftHand", "bone_name": "LeftHand",
"attachment_name": "LeftHandAttachment", "attachment_name": "LeftHandAttachment",
"weapon_scene_path": "res://assets/models/items/weapons/azure_bow/bow.glb", "weapon_scene_path": "res://assets/models/items/weapons/wood_bow/wood_bow.tscn",
"texture_path": "res://assets/models/items/weapons/azure_bow/bow_0.jpg", "texture_path": "res://assets/models/items/weapons/wood_bow/wood_bow_Baked_BaseColor.jpg",
"weapon_rotation": Vector3(0.0, -70.0, -90.0),
"weapon_scale": Vector3(0.8, 0.8, 0.8), "weapon_scale": Vector3(0.8, 0.8, 0.8),
"weapon_rotation": Vector3(0.0, 90.0, 0.0),
"weapon_position": Vector3.ZERO
} }
func _look_at_target(target_pos: Vector3) -> void: func _look_at_target(target_pos: Vector3) -> void:
......
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