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Gavin An
ldefense
Commits
7a24bbd8
Commit
7a24bbd8
authored
Jul 23, 2026
by
Gavin An
Browse files
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최적화 전
parent
3cab0c54
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13 changed files
with
246 additions
and
30 deletions
+246
-30
assets/models/items/weapons/wood_bow/wood_bow.glb
assets/models/items/weapons/wood_bow/wood_bow.glb
+0
-0
assets/models/items/weapons/wood_bow/wood_bow.glb.import
assets/models/items/weapons/wood_bow/wood_bow.glb.import
+46
-0
assets/models/items/weapons/wood_bow/wood_bow.tscn
assets/models/items/weapons/wood_bow/wood_bow.tscn
+5
-0
assets/models/items/weapons/wood_bow/wood_bow_Baked_BaseColor.png
...odels/items/weapons/wood_bow/wood_bow_Baked_BaseColor.png
+0
-0
assets/models/items/weapons/wood_bow/wood_bow_Baked_BaseColor.png.import
...tems/weapons/wood_bow/wood_bow_Baked_BaseColor.png.import
+46
-0
assets/models/items/weapons/wood_bow/wood_bow_Baked_Emit.png
assets/models/items/weapons/wood_bow/wood_bow_Baked_Emit.png
+0
-0
assets/models/items/weapons/wood_bow/wood_bow_Baked_Emit.png.import
...els/items/weapons/wood_bow/wood_bow_Baked_Emit.png.import
+46
-0
assets/models/items/weapons/wood_bow/wood_bow_Baked_MetallicRoughness.png
...ems/weapons/wood_bow/wood_bow_Baked_MetallicRoughness.png
+0
-0
assets/models/items/weapons/wood_bow/wood_bow_Baked_MetallicRoughness.png.import
...pons/wood_bow/wood_bow_Baked_MetallicRoughness.png.import
+46
-0
assets/models/items/weapons/wood_bow/wood_bow_normal.png
assets/models/items/weapons/wood_bow/wood_bow_normal.png
+0
-0
assets/models/items/weapons/wood_bow/wood_bow_normal.png.import
.../models/items/weapons/wood_bow/wood_bow_normal.png.import
+46
-0
sandbox/units/archer_fit_test.tscn
sandbox/units/archer_fit_test.tscn
+8
-26
src/entities/units/archer/archer_unit.gd
src/entities/units/archer/archer_unit.gd
+3
-4
No files found.
assets/models/items/weapons/wood_bow/wood_bow.glb
0 → 100644
View file @
7a24bbd8
File added
assets/models/items/weapons/wood_bow/wood_bow.glb.import
0 → 100644
View file @
7a24bbd8
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assets/models/items/weapons/wood_bow/wood_bow.tscn
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View file @
7a24bbd8
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assets/models/items/weapons/wood_bow/wood_bow_Baked_BaseColor.png
0 → 100644
View file @
7a24bbd8
2.11 MB
assets/models/items/weapons/wood_bow/wood_bow_Baked_BaseColor.png.import
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7a24bbd8
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[params]
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process/channel_remap/alpha=3
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process/size_limit=0
detect_3d/compress_to=0
assets/models/items/weapons/wood_bow/wood_bow_Baked_Emit.png
0 → 100644
View file @
7a24bbd8
1.08 MB
assets/models/items/weapons/wood_bow/wood_bow_Baked_Emit.png.import
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View file @
7a24bbd8
[remap]
importer="texture"
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path.s3tc="res://.godot/imported/wood_bow_Baked_Emit.png-0db187617168cbacf99825437d455f4e.s3tc.ctex"
path.etc2="res://.godot/imported/wood_bow_Baked_Emit.png-0db187617168cbacf99825437d455f4e.etc2.ctex"
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compress/high_quality_mode=0
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process/size_limit=0
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assets/models/items/weapons/wood_bow/wood_bow_Baked_MetallicRoughness.png
0 → 100644
View file @
7a24bbd8
2.64 MB
assets/models/items/weapons/wood_bow/wood_bow_Baked_MetallicRoughness.png.import
0 → 100644
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type="CompressedTexture2D"
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compress/channel_pack=0
mipmaps/generate=true
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roughness/src_normal=""
process/channel_remap/red=0
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process/fix_alpha_border=true
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process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
assets/models/items/weapons/wood_bow/wood_bow_normal.png
0 → 100644
View file @
7a24bbd8
1.62 MB
assets/models/items/weapons/wood_bow/wood_bow_normal.png.import
0 → 100644
View file @
7a24bbd8
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bupps6vlwru5s"
path.s3tc="res://.godot/imported/wood_bow_normal.png-d4a4a615fb5f2344dc6859b8ed1500ab.s3tc.ctex"
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dest_files=["res://.godot/imported/wood_bow_normal.png-d4a4a615fb5f2344dc6859b8ed1500ab.s3tc.ctex", "res://.godot/imported/wood_bow_normal.png-d4a4a615fb5f2344dc6859b8ed1500ab.etc2.ctex"]
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mipmaps/limit=-1
roughness/mode=1
roughness/src_normal="res://assets/models/items/weapons/wood_bow/wood_bow_normal.png"
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
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process/hdr_as_srgb=false
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process/size_limit=0
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sandbox/units/archer_fit_test.tscn
View file @
7a24bbd8
[gd_scene format=3 uid="uid://bruux0uo2l744"]
[gd_scene format=3 uid="uid://bruux0uo2l744"]
[ext_resource type="PackedScene" uid="uid://d2k2a8qtjujay" path="res://src/entities/units/archer/lv1/archer_unit.tscn" id="1_m1bqh"]
[ext_resource type="PackedScene" uid="uid://d2k2a8qtjujay" path="res://src/entities/units/archer/lv1/archer_unit.tscn" id="1_m1bqh"]
[ext_resource type="PackedScene" uid="uid://d3ao340d5pri6" path="res://assets/models/items/weapons/wood_bow/wood_bow.tscn" id="2_qme0i"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_gy7ce"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_gy7ce"]
radius = 0.4
radius = 0.4
...
@@ -40,32 +41,13 @@ mesh = SubResource("TorusMesh_dx6da")
...
@@ -40,32 +41,13 @@ mesh = SubResource("TorusMesh_dx6da")
[node name="ArcherLv1Unit" parent="." unique_id=768639629 instance=ExtResource("1_m1bqh")]
[node name="ArcherLv1Unit" parent="." unique_id=768639629 instance=ExtResource("1_m1bqh")]
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="ArcherLv1Unit/archer/Armature/Skeleton3D" parent_id_path=PackedInt32Array(768639629, 1830403466, 169591956) index="1" unique_id=806428]
bones/0/position = Vector3(0.026773315, 0.058244295, 0.66592354)
transform = Transform3D(-0.36717984, 0.53407776, -0.76153666, 0.8972825, 0.41909882, -0.13870893, 0.24507871, -0.7342451, -0.63310325, 0.37591606, 0.19022408, 0.63670486)
bones/0/rotation = Quaternion(0.9375597, -0.04276618, -0.06803467, 0.33841395)
bone_name = "LeftHand"
bones/1/rotation = Quaternion(0.67169154, 0.07827249, -0.46310517, 0.57292014)
bone_idx = 15
bones/2/rotation = Quaternion(0.3538488, -0.0010770241, -0.040844426, 0.93440974)
bones/3/rotation = Quaternion(-0.5438048, -0.20880875, 0.08612142, 0.808244)
[node name="wood_bow" parent="ArcherLv1Unit/archer/Armature/Skeleton3D/BoneAttachment3D" unique_id=987008240 instance=ExtResource("2_qme0i")]
bones/4/rotation = Quaternion(-0.30479345, -0.0470872, 0.011190875, 0.95118797)
transform = Transform3D(-1.4950176e-08, 0.34202015, -0.9396926, -1, -4.371139e-08, 0, -4.1075268e-08, 0.9396926, 0.34202015, 0, 0, 0)
bones/5/rotation = Quaternion(0.70468295, -0.09941805, -0.02616743, 0.7020351)
bones/6/rotation = Quaternion(0.18310326, -0.012076312, 0.009141002, 0.98297703)
bones/7/rotation = Quaternion(-0.21842246, 0.22995871, -0.024152525, 0.9480651)
bones/8/rotation = Quaternion(-0.40219826, 0.11807207, 0.015353041, 0.9077775)
bones/9/rotation = Quaternion(-0.2967818, 0.012359496, -0.040458985, 0.95400786)
bones/10/rotation = Quaternion(-0.05003484, -0.004152874, -0.009507843, 0.9986936)
bones/11/rotation = Quaternion(0.020363923, -0.0036421337, 0.015711483, 0.99966264)
bones/12/rotation = Quaternion(0.35137665, 0.53667605, -0.32624567, 0.69431764)
bones/13/rotation = Quaternion(0.24114826, 0.16799335, -0.11536422, 0.94885033)
bones/14/rotation = Quaternion(-0.104978435, -0.10325211, -0.033470202, 0.9885335)
bones/15/rotation = Quaternion(0.21576498, -0.27789524, 0.030659318, 0.9355639)
bones/16/rotation = Quaternion(0.27586567, -0.5642624, 0.24629286, 0.7381368)
bones/17/rotation = Quaternion(0.1570531, -0.05379743, -0.5219291, 0.8366781)
bones/18/rotation = Quaternion(-0.65816784, 0.12196127, -0.54410857, 0.50585216)
bones/19/rotation = Quaternion(0.2410946, 0.13675195, 0.20253429, 0.93922967)
bones/20/rotation = Quaternion(0.049427606, -0.002341814, -0.014178355, 0.9986744)
bones/21/rotation = Quaternion(0.22481446, 0.06458093, -0.0023889083, 0.97225624)
bones/22/rotation = Quaternion(-0.25140092, 2.442692e-08, 0.0052552656, 0.9678688)
bones/23/rotation = Quaternion(0.45093852, -3.9256154e-08, -0.009426397, 0.8925052)
[editable path="ArcherLv1Unit"]
[editable path="ArcherLv1Unit"]
[editable path="ArcherLv1Unit/archer"]
[editable path="ArcherLv1Unit/archer"]
src/entities/units/archer/archer_unit.gd
View file @
7a24bbd8
...
@@ -38,11 +38,10 @@ func _get_weapon_config() -> Dictionary:
...
@@ -38,11 +38,10 @@ func _get_weapon_config() -> Dictionary:
return
{
return
{
"bone_name"
:
"LeftHand"
,
"bone_name"
:
"LeftHand"
,
"attachment_name"
:
"LeftHandAttachment"
,
"attachment_name"
:
"LeftHandAttachment"
,
"weapon_scene_path"
:
"res://assets/models/items/weapons/azure_bow/bow.glb"
,
"weapon_scene_path"
:
"res://assets/models/items/weapons/wood_bow/wood_bow.tscn"
,
"texture_path"
:
"res://assets/models/items/weapons/azure_bow/bow_0.jpg"
,
"texture_path"
:
"res://assets/models/items/weapons/wood_bow/wood_bow_Baked_BaseColor.jpg"
,
"weapon_rotation"
:
Vector3
(
0.0
,
-
70.0
,
-
90.0
),
"weapon_scale"
:
Vector3
(
0.8
,
0.8
,
0.8
),
"weapon_scale"
:
Vector3
(
0.8
,
0.8
,
0.8
),
"weapon_rotation"
:
Vector3
(
0.0
,
90.0
,
0.0
),
"weapon_position"
:
Vector3
.
ZERO
}
}
func
_look_at_target
(
target_pos
:
Vector3
)
->
void
:
func
_look_at_target
(
target_pos
:
Vector3
)
->
void
:
...
...
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