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Gavin An
ldefense
Commits
f6b882c8
Commit
f6b882c8
authored
Jun 19, 2026
by
Gavin An
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원거리 유닛 추가해보기
parent
05758f71
Changes
5
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5 changed files
with
29 additions
and
4 deletions
+29
-4
src/entities/units/base_unit.gd
src/entities/units/base_unit.gd
+4
-2
src/entities/units/unit_helper.gd
src/entities/units/unit_helper.gd
+1
-1
src/ui/hud.gd
src/ui/hud.gd
+5
-1
verify_ranger_nodes.gd
verify_ranger_nodes.gd
+18
-0
verify_ranger_nodes.gd.uid
verify_ranger_nodes.gd.uid
+1
-0
No files found.
src/entities/units/base_unit.gd
View file @
f6b882c8
...
...
@@ -245,7 +245,8 @@ func _try_attack() -> void:
if
_model_instance
and
_model_anim_player
:
var
model_name
:
String
=
_model_instance
.
name
.
to_lower
()
var
library_prefix
:
String
=
model_name
+
"/"
var
attack_anim
:
String
=
library_prefix
+
"Slash"
var
attack_key
:
String
=
"Draw"
if
model_name
==
"ranger"
else
"Slash"
var
attack_anim
:
String
=
library_prefix
+
attack_key
if
_model_anim_player
.
has_animation
(
attack_anim
):
anim_length
=
_model_anim_player
.
get_animation
(
attack_anim
)
.
length
...
...
@@ -360,7 +361,8 @@ func _update_animations() -> void:
var
blend_time
:
float
=
0.2
# 뚝뚝 끊기는 현상을 없애기 위한 0.2초 부드러운 크로스페이드
if
has_custom_anims
:
var
attack_anim
:
String
=
library_prefix
+
"Slash"
var
attack_key
:
String
=
"Draw"
if
model_name
==
"ranger"
else
"Slash"
var
attack_anim
:
String
=
library_prefix
+
attack_key
var
run_anim
:
String
=
library_prefix
+
"Running"
var
idle_anim
:
String
=
library_prefix
+
"Idle"
...
...
src/entities/units/unit_helper.gd
View file @
f6b882c8
...
...
@@ -82,7 +82,7 @@ static func attach_weapon(model_instance: Node3D, unit_data: UnitData) -> void:
# 가디언 창 (azure_spear)
weapon_scene_path
=
"res://assets/models/items/weapons/azure_spear.fbx"
texture_path
=
"res://assets/models/items/weapons/azure_spear_0.png"
el
se
:
el
if
unit_data
.
unit_id
==
"Unit_Striker"
:
# 기본값: Striker 검 (azure_blade)
weapon_scene_path
=
"res://assets/models/items/weapons/azure_blade.fbx"
texture_path
=
"res://assets/models/items/weapons/azure_blade_0.png"
...
...
src/ui/hud.gd
View file @
f6b882c8
...
...
@@ -94,7 +94,7 @@ func _on_spawn_pressed() -> void:
var
random_index
:
int
=
randi
()
%
DataManager
.
unit_templates
.
size
()
var
chosen_template
:
UnitData
=
DataManager
.
unit_templates
[
random_index
]
# 유닛 객체 스폰 (Striker
및 Guardian
전용 씬 분기 분할)
# 유닛 객체 스폰 (Striker
, Guardian, Ranger
전용 씬 분기 분할)
var
target_scene
:
PackedScene
=
base_unit_scene
if
chosen_template
.
unit_id
==
"Unit_Striker"
:
var
striker_scene
:
PackedScene
=
load
(
"res://src/entities/units/striker/striker_unit.tscn"
)
as
PackedScene
...
...
@@ -104,6 +104,10 @@ func _on_spawn_pressed() -> void:
var
guardian_scene
:
PackedScene
=
load
(
"res://src/entities/units/guardian/guardian_unit.tscn"
)
as
PackedScene
if
guardian_scene
:
target_scene
=
guardian_scene
elif
chosen_template
.
unit_id
==
"Unit_Ranger"
:
var
ranger_scene
:
PackedScene
=
load
(
"res://src/entities/units/ranger/ranger_unit.tscn"
)
as
PackedScene
if
ranger_scene
:
target_scene
=
ranger_scene
var
new_unit
:
Node
=
target_scene
.
instantiate
()
var
parent_scene
:
Node
=
get_tree
()
.
current_scene
...
...
verify_ranger_nodes.gd
0 → 100644
View file @
f6b882c8
@
tool
extends
SceneTree
func
_init
()
->
void
:
var
fbx_path
:
String
=
"res://assets/models/units/ranger/ranger.fbx"
var
scene
:
PackedScene
=
load
(
fbx_path
)
as
PackedScene
if
scene
:
var
inst
:
Node
=
scene
.
instantiate
()
print
(
"--- RANGER NODE TREE ---"
)
_print_node_tree
(
inst
,
""
)
print
(
"------------------------"
)
inst
.
free
()
quit
()
func
_print_node_tree
(
node
:
Node
,
indent
:
String
)
->
void
:
print
(
indent
+
node
.
name
+
" ("
+
node
.
get_class
()
+
")"
)
for
child
:
Node
in
node
.
get_children
():
_print_node_tree
(
child
,
indent
+
" "
)
verify_ranger_nodes.gd.uid
0 → 100644
View file @
f6b882c8
uid://cgq6k5amp0nob
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